The Iconic Game Celebrates 20 Years – The Plastic Guitar That Connected the Gap Between Rock Fans

It has been 20 years since the legendary game first launched across the Atlantic, offering players everywhere the tools to become a rock star. Not literally, though you'd be hard-pressed telling that anyone who's mastered Free Bird’s four-minute instrumental break in front of a packed crowd of friends.

Created by Harmonix, Guitar Hero gave players a plastic guitar peripheral to match on-screen cues scrolling down the screen in time with the music. Every sequence corresponded to specific notes, producing the sensation of a genuine performance.

Harmonix had already tried its hand in the music genre prior to teaming up with the publisher, which was acquired by the gaming giant in 2006. Collaboratively, they established the foundations for an unlikely billion-dollar franchise that had a significant impact on numerous musicians featured, introducing decades-old groups to millions of gaming enthusiasts.

A former executive, ex-chief operating officer from the developer, remembers the early budgetary hurdles in securing the recordings – even though initial releases mostly used cover versions.

“We reproduced every song because the cost was so high,” he explains. “Despite having the necessary permissions alone, it was nearly impossible. We couldn’t get acts such as legendary groups – the publisher was operating on a shoestring budget, and we were fairly certain it would fail. However, when Guitar Hero became a hit, album purchases airtime increased, all artists desired to be in.”

He continues: “One of the remarkable aspects was the number of parents reached out expressing gratitude for exposing their children to the music they loved. It became a multigenerational thing.”

Classic Rock Gains Younger Fans

Irish group one featured act had their track in the 2008 release Guitar Hero World Tour. Guitarist the artist recalls how the series brought classic rock to the forefront: “The game provided a bigger, younger audience. Typically such music was considered music that was past it, but then once it got included in the game young people were finding it, suddenly it was cool. This validated it, and got rid of the outdated tag. It gave all our music a new life.”

In 2008, the band's first record remained not available in the US, meaning the game was a key medium for exposure for the group as they went on a North American tour opening for the rock giants. “The roadies had on the song on the tour bus, and some of them knew us from Guitar Hero,” Mahon says.

Rock’s Heavyweight Spin-offs and Lasting Influence

Rock’s biggest acts soon capitalised on the series’ popularity, with Aerosmith, Metallica and Van Halen starring in specialized spin-off titles that focused on their music collections and associated stories, visuals and legendary status. In the case of, Guitar Hero: Aerosmith, reportedly to have made the band more money compared to their studio albums. It sold more than 500,000 copies in its first week, while demand for Aerosmith’s music saw an increase of up to 40% at a time as the industry was already collapsing.

Guitar Hero continues to inspire quick-handed fanaticism within the community. Recently, a streamer completed a remarkable feat of DragonForce’s the challenging track – a notoriously difficult anthem popularized through the game – on Clone Hero, a no-cost alternative with similar mechanics and extensive personalization features. The song is difficult even in expert mode, not to mention performed at double speed and without missing every one of its near 4,000 notes. The streamer stated requiring nine months of practice.

“Guitar Hero offers a, imaginary experience. Just as with other games, that doesn’t mean you ought to pick up a real gun and go to war,” notes DragonForce guitarist the artist.

The band previously completed a successful tour before their hit was featured in the third game, but Li says it made them a household name. “I recall our distributors calling to tell me that we were selling albums rapidly,” he says. “Popularity surged on the subsequent tour, and we performed right ahead of the headliners on the Mayhem festival.”

Indeed, DragonForce’s exposure via the game was so immense that it threatened to overshadow all other accomplishments. Recently, the track featured in promotional material for a major film. “Previously I felt otherwise, but I’ve made peace with it,” he admits. “Should you just listen to a single track, that's fine – everyone’s got their own path in music and I’m glad we’ve been part in fans' experiences”.

The Lasting Legacy of a Iconic Controller

Top-tier promotion, whether it’s for cars, clothes or games, extends beyond than selling something – it evokes a desire. Was the game able to harness this? “Precisely what our team trying to create,” he confirms. “That thrill of performing as a rock star in the spotlight. Since the beginning, the co-founders felt that there’s an instinctive human desire to make music, and they wanted to use technology to allow people to do it”.

Most of Guitar Hero games came out over a mere half-decade from 2005 to 2010, including derivative titles such as DJ Hero, including a turntable controller, and Band Hero. Subsequently, the publisher’s interest on peripherals died down, aside from a brief comeback several years later.

Games like the fan project and newer releases have maintained the community alive, with set to be a new product from the original publisher on the way. Recently formed developers has begun production on their first music game. The initial creators are both involved in advisory roles. Is the world ready to embrace another game following Guitar Hero?

“Our team believed such titles could be like Madden allowing annual update every year,” Dornbrook says. “With abundant fresh tracks that it could be evergreen, so I’ve always been optimistic. There’s no reason why it can’t continue for future fans.”

Carmen Moreno
Carmen Moreno

A tech journalist and gaming enthusiast with over a decade of experience covering industry trends and innovations across Europe.